Jun 02, 2010, 12:26 AM // 00:26
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#1
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Academy Page
Join Date: Apr 2007
Guild: Diety of Honor(DoH)
Profession: D/W
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Add all Old HB and TA Maps to RA
I think this could be fun and add some new flavor to the same ol same ol that is RA.
Last edited by Jonzcrusher; Jun 02, 2010 at 12:39 AM // 00:39..
Reason: forgot to add HB maps in my suggestion
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Jun 02, 2010, 01:56 AM // 01:56
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#2
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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A long time ago, the HB maps were a part of RA (and maybe TA). People raged and they got removed. I don't know why. Those were pretty fun.
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Jun 02, 2010, 04:12 AM // 04:12
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#3
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Wilds Pathfinder
Join Date: May 2008
Location: In a house
Guild: Proof Of A Nets Laziness[HB]
Profession: A/W
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/signed
I need a good dose of nostalgia
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Jun 02, 2010, 05:49 AM // 05:49
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#4
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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Id like them added into RA if they were run under the same principle of basically a deathmatch, rather then a cap match like HB was. Iirc correctly, when they added them it was a cap match not a deathmatch and that was wat people complained about because its 2 extremely different formats trying to work in a situation where there was a massive variety. It would almost be like HA with random teams... you would be stuffed on holdings or relic runs if you didnt have a character basically devoted to supporting that, and if you had 2 or 3 then you would lose out on damage.
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Jun 02, 2010, 06:01 AM // 06:01
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#5
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Ascalonian Squire
Join Date: May 2010
Guild: UD
Profession: A/
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Most people in RA can barely pull of wins when its just team deathmatch. God forbid we put in capture points....
no.
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Jun 02, 2010, 06:17 AM // 06:17
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#6
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Wilds Pathfinder
Join Date: Nov 2007
Guild: Still looking
Profession: Rt/
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Quote:
Originally Posted by Fahhhh
Most people in RA can barely pull of wins when its just team deathmatch. God forbid we put in capture points....
no.
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Costume brawl?
/signed
I wouldn't mind having a way to win against 3 monk teams, plus I enjoyed some of the HB maps.
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Jun 02, 2010, 06:26 AM // 06:26
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#7
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Banned
Join Date: May 2010
Guild: PonG
Profession: W/Mo
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I hate the Fiery Lava map simply because it lasts 3 minutes without 4/4 resigning [and believe me...noooooooobody ever resigns due to their own malice], whereas every other map it's just rush in & die whenever you don't have a monk or a good team. To have even more lengthy maps like that lava one would just be gawd awfully terrible! Nobody resigns as it is [because they want to force players to suffer stayin, losing, and wasting time], so to add in those maps that extend the timer, forcing players to sit there and watch scrubs die over & over & over &... and make the good players AFK/Rage because it's just too unbearable...?
/NOTSIGNED
In the end, newbies don't care about us experienced veteran players, and so adding these capping shrine maps are just a baaaaaaaad idea! It'd only add to the anguish and abuse of resign-denial.
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Jun 02, 2010, 08:05 AM // 08:05
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#8
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Ascalonian Squire
Join Date: Feb 2009
Location: West Coast
Profession: W/
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The cap maps were removed because RA players are generally only smart enough to do one thing: kill the other team, and even that they struggle at. Asking them to do more than that will only infuriate veteran players (like it did previously) and will add yet another reason not to play RA.
/Not Signed
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Jun 02, 2010, 08:36 AM // 08:36
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#9
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Wilds Pathfinder
Join Date: Nov 2009
Location: The Netherlands
Guild: Not going to keep up with that anymore
Profession: R/
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Having both capping and deathmatch in a single, randomized format won't work.
/notsigned
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Jun 02, 2010, 01:54 PM // 13:54
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#10
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Lion's Arch Merchant
Join Date: Apr 2009
Location: Poland
Guild: N/A
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TA maps are okish, HB ones need major rework in order to support proper deatchmatch or kill count (capping points shouldn't EVER make it into RA).
/signed wholeheartedly
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Jun 02, 2010, 01:59 PM // 13:59
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#11
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Atra esternĂ ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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/signed if the maps are just used for deathmatches. control of any capture points would only give you small bonuses.
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Jun 02, 2010, 02:03 PM // 14:03
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#12
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Ascalonian Squire
Join Date: May 2010
Guild: UD
Profession: A/
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Quote:
Originally Posted by The Drunkard
Costume brawl?
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Set builds........?
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Jun 03, 2010, 04:52 PM // 16:52
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#13
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Desert Nomad
Join Date: Mar 2010
Guild: Anna
Profession: A/
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/Not signed since it would make many people come here creating new threads about people failing on cap pts map .
However , if you don't consider some people will fail because they got no exp at all ( never played Hero battles ) , most fights will be won because of THE BUILD : there will be many ppl going in with builds that could win on annihilation , and on capping , i.e going in as N/A , Mo/A , R/P ( maybe some assas ) .
And , like i said it many times , it would be easier to make Hero Battles come back , or like someone said , to make a costume brawl arena
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